Art Director:
Michel Strömbeck
Art Lead: Frédéric Simon
Concept Artist: Rickard Jonasson
Tech Artist: Emil Meiton
I worked on this prototype at Rovio during 2021 and 2022. My role included everything from UI to Concept Art to final Game-ready Assets. I was responsible for designing and implementing all the UI during Pre-Production, this included a lot of planning/flowcharting and I also got to be very hands on within the game engine and work very closely with the programmers.
I was also the only 2D/Concept artist on the project during Live-Ops and thus had responsibility for providing any art needed for new features as well as communicating with the other project leads in the studio and keeping them up to date with our progress.
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